Five years of WHAT?
A bunch of folks have picked up the recent blurb that GameIndustry.biz posted from our conference call last week and there seems to be some confusion on what, exactly, was being said there. The confusion seems to be the result of the use of the term “content” in the actual link-label, as the article itself seems pretty straightforward to me.
Nevertheless, plenty of folks seem to think I was saying that we’ve built half a decade’s worth of excess content (art, quests, additional geography, etc.). Obviously, we haven’t developed five years worth of CONTENT for WAR at the moment. We’ll do that over the next five years (and then beyond!).
The quoted answer was a response to a question about balance - specifically, the boring under-the-hood stuff like experience curves, level progression, etc. that are critical to the game but that are super-dull to read about. Our designers really DO have projections in place for that side of things that lead us well into the future of WAR.
So feel free to correct anybody you see out there in Internetland who’s been confused by the article.
Fan site hunting.
I’m trying to make sure that as many of the WAR fan sites out there as possible are on my radar. If you run a WAR-specific fan site, blog, Paul Barnett slash fiction archive, etc. please post a link to it in the comments so I can be sure to check it out.
Peel those eyes, folks.
Jeff, Paul, Adam, Destin and I did a conference call last night with a large number of fan sites, news sites, etc. As usual, we behaved terribly, driving our poor PR liaison Eddiemae insane and rambling for five minutes at a time, but I think the reporters enjoyed it.
I’m not sure when or how exactly it’ll all come out, but be on the look out for coverage in the coming days.
[EDIT] Vid (wisely) asked for a list of sites that were in attendance. I may have missed one or two, but this is the list I jotted down during the roll-call last night: