FYI

I’m not going to comment too much about today’s events at Mythic, other than to say that I was not affected, but that a lot of very good, extremely talented people were.

I’m sad that I cant be there at the moment to say goodbye to friends, to offer support, just to be a presence in the building.

To anyone affected, if there’s ANYTHING I can do, let me know. Letters of recommendation, an ear to bend, a beer or three just say the word.

To any developers who may be looking for good people, contact me via email or ping me on LinkedIn and I’ll be glad to direct qualified folks your way.

That’s all.

Back… and gone again.

We got back from Korea in one piece.  It was fun.  A few pics here.

And now I’m in the UK for two days, then it’s off to Spain, then France, Italy and Germany before heading home.

I basically live off of Red Bull and Ambien at this point.Watch Full Movie Online Streaming Online and Download

Anywho, the point of this trip is basically to reintroduce WAR to the European press. Obviously, we’ll be touching on the new stuff we’ve added and upcoming content, but I intend to focus most of my time talking about the changes we’ve been making (and will make) to the Live game since launch. New, sexy stuff is fun to talk about, but at the end of the day we need to make sure folks know we hear their comments and are, in fact, working hard to improve them game continuously.

Hopefully, some folks in the press will take that part of my presentations to heart, but ya never know.

Off to Korea!

In short order, Barnett and I take to the skies for the 15 hour flight out to Seoul.  Adventures may very well ensue. Or we may get soju poisoning.  Regardless, WAR waits for no man’s jet-lag.

May I have your attention, please.

At the following link.

[EDIT] This post is deeply “meta”, apparently. Which is just fine by me.

The Twitter Game Dev List

Sam Houston from GamerDNA put this together.  It’s a list of Game Devs and studios on Twitter.  I found a fair number of interesting folks who I hadn’t been following previously.  Definitely worth a look!

Blog Warhammer

So it seems I’ve been derelict in my duties.  Why?  Because I’ve failed to point out the most-excellent “Age of Blogging” event that the folks at Blog Warhammer are organizing (and that OODLES of sites are participating in).

Some quick advice to bloggers new and old:

We love constructive criticism. Let’s face it – if you’re running a WAR blog you’re part of the most passionate, “plugged in” part of our community. You represent an important part of the “voice” of the community and part of that relationship means voicing concerns. While I usually won’t read ranting or aimless whining, but I’ve always got time for even-handed, considerate criticism of what we’re doing. Be tough, be honest, be fair.

That being said:

It’s okay to be a fan. I like reading about people having fun with our game. While it’s fun for Devs to read about people enjoying their work, it’s actually also an important feedback mechanism. Just like constructive criticism helps us know where there’s room for improvement, positive feedback helps us know what people are enjoying the most and, thus, what sorts of things they’d like to see MORE of.

Make sure we can contact you. We really DO read most of the WAR blogs we’re aware of and sometimes that means we have questions to ask or feedback to offer that don’t belong in blog comments.

So… yeah. Get out there and blog! If you start a new site, make sure to let me know!

Follow-up to previous post.

A weirdly large number of people decided to email/IM me instead of commenting, which is curious. Are you all SECRET FILM MAKERS?

Anywho, to clarify a couple of things:

Yes, I realize that no “big” studio would grant the kind of access necessary to make a good documentary on game making. That being said, it’s far more likely that indie developers would be willing to consider it, if for no other reason than the promise of free advertising. And the story you’d get there would almost certainly be a good one, as there are only two likely outcomes:

1) Plucky underdogs make good and achieve success against all odds.

2) Wide-eyed dreamers crushed by factors beyond their control.

I’d watch either version!

An honest question.

Why hasn’t anyone tried to make a documentary on video game DEVELOPMENT?

I’m not talking some sort of post-mortem, deeply controlled Q&A deal.  I want to see somebody tag along during ACTUAL development and tell the story of how games are really made.

I promise there are all sorts of indie-film honors just WAITING for the Bright Spark who first manages to pull it off.

Happy New Year.

My vacation is nearly over.  Regular blogging will recommence shortly.  Stay safe, have fun and have a great New Years holiday!

Dear Fan Sites.

You should always make sure you have some sort of direct contact info (email, AIM, etc.) visible somewhere on your page, just in case a certain BELOVED GAME DEV wants to get in touch with you personally without posting HIS contact info in your sites comments pages.  Especially over the holidays, when I – er… a certain BELOVED GAME DEV has oodles of free time and is obsessively reading your sites.

That is all.

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