The Games Industry In a 6 Minute Nutshell

Jan 31

So go ahead and watch this:

Now, go ahead and work through your rage.  I implore you, resist the urge to track this guy down and stab him.  I know he SEEMS evil, but he’s actually totally spot-on – and not JUST about Zynga and “social” games.

A Simple Fact About Games:

If you’ve played nearly ANY “popular” game, you’ve played a derivative game.

World of Warcraft is just DikuMUD with a decade of somebody else (actually, NUMEROUS “somebody elses”) footing the bill to work out the kinks, expand, revise, polish and improve it.  All Blizzard did was come in and (to lift   Bailey’s phrasing) “add a +1″.  Ditto for every popular shooter, RTS, DOTA-clone, etc.  Even “jackpot” indie hits like Minecraft are built upon the shoulders of earlier, less-polished efforts.

I feel bad for indie developers who come up with wonderful new ideas, achieve moderate success and then see their ideas devoured by huge Mega-Studios, but that’s just LIFE in every form of industry.  Invent a new, magnificent widget in your garage that takes years of effort and every penny you have, then becomes the “darling” of gadget-heads everywhere?  A factory in China will be making a cheap-as-hell knock-off a week after it hits the market unless you have the kind of legal and financial muscle to influence the Chinese government.  And if you dodge that bullet, you can bet your ass major electronics companies will have lifted every significant aspect of your design within a year.

Yes, Zynga is a particularly soulless example of this behavior, but it’s foolish to pretend that there would actually BE a games industry without derivative “inspiration”.  What Zynga does is creepy, sad and (perhaps) ethically dubious, but it’s silly to pretend that it’s NEW.  So go ahead and be mad, but be realistic.

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It is Fear, O Little Developer, it is Fear!

Nov 21

“Ere the Moon has climbed the mountain, ere the rocks are ribbed with light,

When the downward-dipping tails are dank and drear;

Comes a breathing hard behind thee, snuffle-snuffle through the night–

It is Fear, O Little Hunter, it is Fear!”

 

- Rudyard Kipling

Over the past week, lots of folks from around the industry have been linking and nodding approvingly in response to this article offering “7 Reasons You Don’t Want To Work in the Video Game Industry”.  Like most things that get people worked up, there’s some truth to what is written there, but I take issue with much of what’s on the list.  My main complaint is the suggestion that most of these problems are unique to game development somehow.  With one exception, they are not – and I don’t mean that in the sense of the problems being shared in a limited way with a small number of other jobs. 6 out of the 7 are problems that apply nearly universally to ALL jobs.  Specifically:

7. You Won’t Work On A Game You Like

(1/2 true) You won’t ALWAYS work on something you love, but you often will. When I was getting started doing testing and support work, I had to deal with some stinkers, but I also got to work with lots of stuff I really enjoyed. Once I was properly into development, I never worked on a game I didn’t love again.  But beyond that, how many OTHER industries allow you to work on “things you like”?  Almost none, by my reckoning.  The worst thing I’ve had to do as a game developer is more interesting to me than the best thing I can imagine doing as a lawyer.

6. You’ll Be Expected To Move Far, Far Away

(true) Maybe not right away, but if you stick around long enough, expect to be shuffled all over the planet in cattle class. The good news: This usually doesn’t happen until you’re fairly senior in the industry.  I find it odd, however, that the author focused on the issue of having to travel abroad to work with international teams (which, as I mentioned, tends to mostly impact Management).  The more widespread (and problematic) scenario is that you’ll have to move around domestically to find work, often once every few years.  Regular state-to-state relocation makes it hard to do things like buy a house or feel comfortable starting a family.

Oddly, this wound up protecting lots of developers (myself included) when the housing market tanked.  I never felt comfortable or confident enough to get the $350-500,000 mortgage that would have been necessary to “own” a reasonably-sized home in the DC area (where I lived when the Recession hit).  As a result, when the housing market collapsed, I felt like I’d dodged a MAJOR bullet.  When I was laid off couple years later, I felt the same way.

5. The Fans Will Attack You For Everything

(true) Fans will get mad at you, but it’s only because they love (or want to love) your work. There are far worse things than lots of people giving a damn about what you do.  In addition, the fans will ALSO be your strongest, most steadfast advocates.  Personally, I get something out of both strong criticism and vocal praise, so I don’t consider this to be a “problem”.  This is probably the ONLY thing on the list that is “unique” to game development (and its other creative brethren).

4. Nobody Will Understand Your Job

(false) People understand game development WAAAAY better than many jobs. Imagine being a cop or a lawyer or a doctor, where a huge chunk of the population watches 30 hours a week of procedural dramas that TOTALLY misrepresent their jobs. THOSE guys are misunderstood, not us. In addition, almost no job is really “understood” by people outside that field. Do YOU know what your tax preparer does when it’s not tax season? I assume mine fights crime in a magical kingdom filled with math wizards.

Also, who CARES?  Honestly, unless you’re desperate to constantly be told how special and interesting you are, do you really give a damn about your spouse’s co-worker’s husband being intimately familiar with the ins and out of your daily routine during a chat at a dinner party?

3. You Can’t Complain – Literally

(1/2 true) You can complain about serious issues – forced overtime, hostile work environments, etc. just as much as any other person can. I know of NO cases where someone complained about a legit workplace problem and was then punished (much less fired) for raising it.  Most studios have well-trained, diligent HR departments who take that kind of thing VERY seriously.

Obviously, if you bad-mouth your employer or berate your coworkers or the product you’re working on publicly, you’ll get fired. But you’d get fired if you did that ANYWHERE.

2. You Will Work So Many Hours, You Will Essentially Stop Existing

(true) Yep. You’ll work long hours. Crunch exists and it sucks. Companies know this and (generally) try to make it suck as little as possible, but that doesn’t excuse it.   It’s worth noting that, as the Great Recession drags on, this type of “work more with less” approach is becoming the norm EVERYWHERE.  Leaving game development won’t magically help you “start existing” again (assuming you could find work at all).

1. You Will Get Fired

(1/2 true) You probably WON’T get fired. That would mean that you were removed with cause based on poor performance. If you do good work, you almost certainly won’t get fired. You probably WILL get laid off. If you HAVEN’T been laid off before, you’re probably very young. But that’s also true for nearly every OTHER industry in the world right now aside from repo men and undertakers.

So what’s it all mean?

To me, it means that the game industry has positive and negative features that you should consider before deciding to pursue it.  MANY of the negative features it has are shared with MOST professions, but very FEW of its positive features exist elsewhere. There are excellent reasons to think long and hard before diving into game development – even when times are good everywhere else, but there’s no reason to think about it as a “scary” industry that dooms all who enter to suffering and defeat.

We live in unsettling economic times, regardless of the industry we work in. This calls for caution and patience and long contemplation of our options. If you’ve done the leg work necessary to learn what game development would REALLY be like and the risks and labor seem “worth it” to you, then I say be not afraid – go forth and take your shot.

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Oscar Predictions

Feb 27

Just under the wire, here are my predictions for this year. I skip most technical categories and any category where I’ve seen less than 2/3 of the films (I was bad with foreign films this year and only saw two of the five nominees).

Actor in a leading role

Who should win: Colin Firth
Who will win: Colin Firth

Actor in a supporting role

Who should win: Geoffrey Rush
Who will win: Geoffrey Rush

A win for Bale would be great since he was equally excellent, but tie goes to the better film.

Actress in a leading role

Who should win: Natalie Portman
Who will win: Natalie Portman

To quote myself from elsewhere: She went down the “How to Win An Oscar” list and checked every box. Lost an unhealthy amount of weight for the role? Check. Straight actor doing same-sex love scenes? Check. Commenting on a comfortably damnable subject? Check.

Actress in a supporting role

Who should win: Hailee Steinfeld
Who will win: Hailee Steinfeld

There were some very weak contenders in this category. Steinfeld is the only sane choice.

Best motion picture of the year

Who should win: Black Swan, True Grit or The Social Network
Who will win: The King’s Speech

Anything but Inception will do, really.

Achievement in directing

Who should win: Tom Hooper or Darren Aronofsky
Who will win: Tom Hooper

Sometimes, precision and reserve can win the day. The lack of a nomination for Nolan seems to indicate that the Academy is feeling that way this year.

Adapted screenplay

Who should win: The Social Network
Who will win: The Social Network

Honestly… they made a movie about a website gripping and intense.

Original screenplay

Who should win: The Kids Are All Right
Who will win: Inception

I just have a bad feeling about this one. I hope I’m wrong.

Best documentary feature

Who should win: Exit Through the Giftshop
Who will win: Inside Job

EXtG was amazing. A Banksy acceptance speech would be potentially mind-blowing. But Inside Job lets Hollywood think it’s super-duper-important, so it’s got a leg up there.

Best animated feature film

Who should win: How to Train Your Dragon
Who will win: Toy Story 3

Not a great showing this year for this category. Toy Story 3 was deeply mediocre, especially by Pixar standards. HtTYD was at least wacky fun.

Achievement in art direction

Who should win: Inception
Who will win: Inception

I think Inception will pick up a lot of the more technical awards and get snubbed in all of the major categories.

Achievement in cinematography

Who should win: Black Swan of The King’s Speech
Who will win: Inception

People seem to think that CGI, slo-mo and practical gags Kubrick pioneered in the 70s are a revolutionary visual styling.

Achievement in costume design

Who should win: True Grit
Who will win: The Tempest

Not much thought going into this one. Alice in Wonderland shouldn’t win because it was pure CGI rubbish. The Tempest has Shakespeare on its side and sometimes that seems to help. True Grit had cowboys and I like cowboys. Meh.

Achievement in film editing

Who should win: Black Swan
Who will win: Black Swan

That movie scared the bejeezus out of me. Mostly due to its editing.

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On health care and creativity.

Jan 04

Here’s a fact:

Fans of video games aren’t getting the best, most creative work from our industry because the American health care system sucks.

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A note to Roger Ebert on art and video games.

Apr 19

I love Roger Ebert.  He is, in my view, not only the finest film critic of all time but also a tremendous social critic, political gad-fly and general Fan of Life Well-Lived whose stories and commentaries on everything from rice-cookers to Russ Meyer films utterly intrigue me.

I hold his opinions in high regard.  That is not to say that I AGREE with them all the time, but I find that he regularly displays an extremely difficult-to-balance mix of advocacy and objectivity in his writing.  Objectivity, contrary to the notions put forth by cable news outlets and the like, is NOT simply the act of “presenting both sides” or of creating a bullet list of positive and negative aspects of the thing being considered.  Objectivity allows you to (even DEMANDS that you) take a stand and defend your position, so long as you are willing to have your mind changed by a reasonable counter-argument.

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This is your world: Vegetable Lamb of Tartary

Mar 29

Sometimes – just SOMETIMES – I regret living in the post-Scientific Revolution era.  Sure, I like sanitation and the germ theory of disease and air planes and HDTV and all of that, but those goodies come at a price.  That price is the fact that we live in a world where we rarely accept things without evidence (except when it comes from talk radio or cable news).

The result?

You and I live in a world where we DON’T believe in lots of weird and wonderful things.

Vegetable Lamb of Tartary' For example, we don’t believe that some lambs are the fruit of a magical super-plant.

No, really.

In an effort to figure out why cotton exists, medieval “scientists” decided that the best possible explanation was that a special kind of lamb sprouted from a plant and was connected to to that plant by an umbilical cord.  The Vegetable Lamb spent its life grazing about its host-plant and – once the plant died – the lamb died, leaving behind cotton.

THAT’s what science used to be like.  Totally insane, comic-book crazy explanations for EVERYTHING.

And I CHALLENGE you to tell me you’d rather live in a world where cotton comes from a stupid, boring little bush rather than from an insane plant/animal hybrid that exists in a legendary far-off land.

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