Off to Korea!

Jan 19

In short order, Barnett and I take to the skies for the 15 hour flight out to Seoul.  Adventures may very well ensue. Or we may get soju poisoning.  Regardless, WAR waits for no man’s jet-lag.

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May I have your attention, please.

Jan 14

At the following link.

[EDIT] This post is deeply “meta”, apparently. Which is just fine by me.

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The Twitter Game Dev List

Jan 12

Sam Houston from GamerDNA put this together.  It’s a list of Game Devs and studios on Twitter.  I found a fair number of interesting folks who I hadn’t been following previously.  Definitely worth a look!

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Blog Warhammer

Jan 11

So it seems I’ve been derelict in my duties.  Why?  Because I’ve failed to point out the most-excellent “Age of Blogging” event that the folks at Blog Warhammer are organizing (and that OODLES of sites are participating in).

Some quick advice to bloggers new and old:

We love constructive criticism. Let’s face it – if you’re running a WAR blog you’re part of the most passionate, “plugged in” part of our community. You represent an important part of the “voice” of the community and part of that relationship means voicing concerns. While I usually won’t read ranting or aimless whining, but I’ve always got time for even-handed, considerate criticism of what we’re doing. Be tough, be honest, be fair.

That being said:

It’s okay to be a fan. I like reading about people having fun with our game. While it’s fun for Devs to read about people enjoying their work, it’s actually also an important feedback mechanism. Just like constructive criticism helps us know where there’s room for improvement, positive feedback helps us know what people are enjoying the most and, thus, what sorts of things they’d like to see MORE of.

Make sure we can contact you. We really DO read most of the WAR blogs we’re aware of and sometimes that means we have questions to ask or feedback to offer that don’t belong in blog comments.

So… yeah. Get out there and blog! If you start a new site, make sure to let me know!

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Follow-up to previous post.

Jan 05

A weirdly large number of people decided to email/IM me instead of commenting, which is curious. Are you all SECRET FILM MAKERS?

Anywho, to clarify a couple of things:

Yes, I realize that no “big” studio would grant the kind of access necessary to make a good documentary on game making. That being said, it’s far more likely that indie developers would be willing to consider it, if for no other reason than the promise of free advertising. And the story you’d get there would almost certainly be a good one, as there are only two likely outcomes:

1) Plucky underdogs make good and achieve success against all odds.

2) Wide-eyed dreamers crushed by factors beyond their control.

I’d watch either version!

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