The Games Industry In a 6 Minute Nutshell
Jan 31
So go ahead and watch this:
Now, go ahead and work through your rage. I implore you, resist the urge to track this guy down and stab him. I know he SEEMS evil, but he’s actually totally spot-on – and not JUST about Zynga and “social” games.
A Simple Fact About Games:
If you’ve played nearly ANY “popular” game, you’ve played a derivative game.
World of Warcraft is just DikuMUD with a decade of somebody else (actually, NUMEROUS “somebody elses”) footing the bill to work out the kinks, expand, revise, polish and improve it. All Blizzard did was come in and (to lift Bailey’s phrasing) “add a +1″. Ditto for every popular shooter, RTS, DOTA-clone, etc. Even “jackpot” indie hits like Minecraft are built upon the shoulders of earlier, less-polished efforts.
I feel bad for indie developers who come up with wonderful new ideas, achieve moderate success and then see their ideas devoured by huge Mega-Studios, but that’s just LIFE in every form of industry. Invent a new, magnificent widget in your garage that takes years of effort and every penny you have, then becomes the “darling” of gadget-heads everywhere? A factory in China will be making a cheap-as-hell knock-off a week after it hits the market unless you have the kind of legal and financial muscle to influence the Chinese government. And if you dodge that bullet, you can bet your ass major electronics companies will have lifted every significant aspect of your design within a year.
Yes, Zynga is a particularly soulless example of this behavior, but it’s foolish to pretend that there would actually BE a games industry without derivative “inspiration”. What Zynga does is creepy, sad and (perhaps) ethically dubious, but it’s silly to pretend that it’s NEW. So go ahead and be mad, but be realistic.
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